Our Courses
3D Asset Creation
Students will learn how to create good topology 3D models using Blender 3.
Topics Include:
3D Modelling, Sculpting, UV Unwrapping, Texturing, Material Creation, Procedural Shader Creation, Texture Painting, Hair Creation, Armature Creation, Armature Constraints and Animation UV Unwrapping using Rizom UV
PBR Texture creation using Adobe Substance Painter 2022
Material Authoring using Adobe Substance Designer 2022
Portfolio renders and Texture Baking using Marmoset Toolbag 3
Unity Game Development
Students will learn how to create 2D/3D games using Unity 2021.
Topics Include:
Interface Introduction, navigation controls, Importing assets,
Set dressing, Terrain Creation techniques,
Particle effects using Visual Effects Graph,
Material creation using material graph editor,
Animation, Animator and C# programming for game mechanics.
Unreal Engine 5 Game Development
Students will learn how to create 2D/3D games using Unreal Engine 5 (Early Access)
Topics Include:
Interface Introduction, Navigation Controls, Importing Assets using Quixel Bridge, Level Blocking, Terrain creation techniques, Advanced Material creation using Material Editor,
Particle Effects using Niagara Editor, Realistic lightning techniques for both indoor and outdoor environment, Cinematics creation, Blueprints visual scripting for game mechanics.
Unreal Engine 5 VR/AR Development
Students will learn how to create Virtual Reality and Augmented Reality application using Unreal Engine 5 (Early Access)
Topics Include:
Interface Introduction, Navigation Controls, Importing Assets using Quixel Bridge, Level Blocking, Terrain creation techniques, Advanced Material creation using Material Editor, Particle Effects using Niagara Editor, Realistic lightning techniques for both indoor and outdoor environment, Cinematics creation, Blueprints visual scripting for walkthrough, navigation, asset customization, interaction for VR/AR.
Advanced Game Effects
Students will learn how to create various high quality particle effects using Houdini 19 and render them in Unreal Engine 5(Early Access).
Topics Include:
Houdini Interface Basics
Procedural techniques using surface operators
Particle Effects using particle operators
Rigid Body Dynamics
Houdini to Unreal Engine 5
Niagara Pipeline